Wednesday, May 27, 2009
Dark Mysteries (A Gothic MOD) Review
Genre: MOD (RPG)
MODs, they are one of the few things (beside fans) that can make a game live longer. Sometimes they give a few extra quests/levels, enhance (or de-enhance) the graphics, optimize the game or they are a total conversion of the game ... changing well... everything. But from to time, from the deepest bowels of creativity, a few people arise
in a golden aura while angels sing lullabyes at their feet. Oh yeah, and roses fall from the sky. THEY, are dudes gathered on the internet or whatever, who share a passion for one game and MODing. Combining theyr forces they will embark on a journey that will ... eat theyr time, nerves, but will make us all happy. These are the people who are able to make a MOD... a long MOD and blend it perfectly with the games story, setting, making you wonder if it's official add-on.
The MOD I'm talking about is Dark Mysteryes. A MOD for Gothic 1 (yeah that old crappy game that gets everyone saying "duuude, really?" when I play it over and over again) which introduces some new camps, a new and interesting secondary-main-plot-which-you-should-play-cuz-it's-absolutely-brilliant-hypen-hypen-hypen.
The setting is the same as Gothic 1, the penal colony, with some new magical caves that appeared out of nowhere... and other parts added, as you go through the story. The new camps added are the Miners Camp (near the Old Mine, you can actually join them), the Fanatic camp, The Smugglers camp, The Bandits Camp (actually it's the Gothic 1 bandit camp, but they don't all attack you on sight and there's actually something to do there) and the Orchunters Camp. The main story (of the MOD of course) consists of you finding out some Dark Misteryes (I'm not gonna spoil it) the only thing I'm gonna say is that you will meet the Primevils.
The zones added are absolutely brilliant, especially the Underground world. Some quests, things from gothic 1 that didn't make any sense got "upgraded". So anything you remember that didn't make sense, like dudes in a cave running away from u on sight... now have a role.
Of course this is just some heaven-descended people's ideas, but I liked them .. and they all fit the Gothic universe/setting, including the steroid-fed-catapult from the mine camp.
There are a lot of new weapons. From normal swords (some with new models) to weird 1 damage special swords and helmets have been included into the game. Besides the scroll and rune magic, now we have crystals (that work just like runes). I can't say much of the new spells, cause, as always, the mage/spelcaster class is the last one I play in a RPG, especially Gothic. Almost forgot, you can learn weapon forging and cooking as well.
Here is a list with all of the extras.
Personally I loved it, and I'm waiting for others.
the bad: some won't play it cause of it has outdated graphics.
the good: (damn it, i should give bad marks to games too) it blends great with the story of Gothic (the first :D )
Publicat de COma la 5/27/2009