Monday, March 21, 2011

Bulletstorm Review

Platform: PC
Genre: FPS

While waiting for all the games that
have to pop out and I want to play (all of them having numbers at the end), I had to kill my time with something. While the Wii and 360 are still waiting for a TV, the PSP is on vacation and the iPhone waits for the last appStore bill to pay itself I got the dust off the PC. The always trust-worthy PC which still begs for a upgrade, but it also shows me that he can still fight the good fight and deliver the best.
So, what to play ? Shift 2, Crysis 2, Portal 2 and many other 2's are still unreleased ... no Lego games left unfinished (100% of course) I turned my attention to something fresh. So i got my hands on Bulletstorm.

I put a stop on my grand-project in Minecraft and I went for a taste of how it is to "Kill with skill". It proved to be one of those games that I just couldn't exit till finished it.

From the start the game introduces you to its "humor" of language and mixed-up swearing. This is one of those things that you either like it or not. Maybe I would've hated it in another game but here it mixes up just fine with the game's atmosphere. A few moments later in which you plunge your ship (after drinking a bootle of ... booze) through the biggest warship in the galaxy you wake up on a weird planet full of gangs and mutants. Of course this was set up as a vacation but you soon find out of some poor architectural decisions. As you get out of what's left of your hip you get a laso-thingy attached to your arm (of course it had a name but laso-thingy sounds nicer) that measures the coolness in your enemy-killing-abilities and gives you skill-shots that you use to upgrade weapons or buy ammo. And by upgrade I mean ... increased ammo capacity, or unlocking a secondary fire-mode (and increasing ammo capacity for that one as well). Also you can kick your enemies into different objects scattered around the map like huge cacti or electric wires.

The weapons that go through your hands till the end of the game are pretty neat. Although at first you get the classic-FPS weapons like a shotgun, a assault rifle, a pistol or a sniper-rifle, as you advance with the campaign you will have in one of your pockets (can only carry 3 weapons at a time) a rail-gun that launches enemies into the air, a flail-launcher which shoots a "rope" with explosives which wraps around your enemies (or yourself, depending on who pulled the trigger first. Also you can control the trajectory of a bullet shot with a sniper-rifle.

The things that come after you and try to paint the walls with your insides range from gang-members to gang-members-on-flying-machines to huge-monsters the size of the city (actually there's only one).

To get even more skillshot points you can find all of the hidden-stuff in the game. There are many bottles to drink (grants even more point if you kill anyone drunk), or newsletter robots to kill or insects to squish.

The boss-fights were quite cool, the bosses always being big and awesome. Although I heard many complaining about the ending I found it to be OK. It leaves a hard-to-miss hint that there will be a second part to this story, but that's something I'm looking forward to.

the bad: voiceacting (Baku: I don't agree with that)
the good: visuals, skillshots

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