Genre: thriller, horror survival
The player heard about a new game called Alan wake. It was a game promising a new tweak to the horror-survival gameplay. It also promised a captivating story just like one of Stephen king's novels.
On a rainy day of May the game was released and the player rushed to get it.
...suddenly I awoke on the couch and the game finished installing ... I reached out for the controller and turned off the light. It was late at night and I was struggling to progress. I had my controller and i was runningi low on battery. I reached for a new set. They weren't there ...
... hours passed and all I had was this foggy world where I had to relly on Alan's flashlight and the weapons he had collected. I helped him find the pages he was collecting but I missed a few. The creepiness has faded away because the camera kept showing me when the creeps appeared. But I was amazed of the scenery although it kept following the same pattern ... The forest ...
The story kept the player tied to the screen ... He tried to escape rhe temptation but he failed ... miserably. He couldn't always predict what was going to happen. He will never expect a rockstage all fired up to mix up the monster killing with the glorious power of metal ...
One thing kept ruining the cinematic experience of the player. He kept seeing how the lips wheren't in sync with what he was hearing. But he didn't care that much because the game has delievered. It didn't deliver much but it was a very ok release after all ... The player had it ... He had his driving sections, collectibles and a great deal of story and armosfhere ...
... The reader now notices he ended reading this short review ... He walks away ... Unaware of what is happening in Bright Falls
Baku: Alan Wake was a very refreshing experience in the vortex of bad or boring horror games. Not many games have really managed to get me immersed in the experience as this one did, enough that I finished it in a single session (while COma was next to me trying not to get scared as horror games sometimes have that effect on him) which does not happen very often.
The story was very engrossing for me and it's pacing was spot on. The way you found out what happened in the past from the novel pages you find lying around was great and Alan's struggle to find his wife in a town that seemed to become darker and creepier as time went on was brilliant.
As far as gameplay goes the mechanic of using light to weaken enemies was interesting and the game always gave me just enough resources to keep me tensed up which is just what I was expecting so kudos to the developers.
I didn't follow this game much before launch but I had a very pleasant surprise and all in all it's one of the best horror survival games I've played in a while and frankly I'm just waiting for a sequel to explain more about the dark force that inhabits Bright Falls though some things may be better left unexplained.
Baku: Alan Wake was a very refreshing experience in the vortex of bad or boring horror games. Not many games have really managed to get me immersed in the experience as this one did, enough that I finished it in a single session (while COma was next to me trying not to get scared as horror games sometimes have that effect on him) which does not happen very often.
The story was very engrossing for me and it's pacing was spot on. The way you found out what happened in the past from the novel pages you find lying around was great and Alan's struggle to find his wife in a town that seemed to become darker and creepier as time went on was brilliant.
As far as gameplay goes the mechanic of using light to weaken enemies was interesting and the game always gave me just enough resources to keep me tensed up which is just what I was expecting so kudos to the developers.
I didn't follow this game much before launch but I had a very pleasant surprise and all in all it's one of the best horror survival games I've played in a while and frankly I'm just waiting for a sequel to explain more about the dark force that inhabits Bright Falls though some things may be better left unexplained.


plot is awesome, it integrates a lot of stuff related to that period like the mexican revolution and the noble indians. From my point of view the story could be summarized as the end of a era ... the end of the cowboyz and outlaws and the coming of "civilization". I found it a bit sad, but that may be because I really liked the main character ... John Marston. He is a ex-outlaw on his way to redemption. Unlike Grand theft auto where nobody had a problem with hookers, John is a family oriented man. I think from all that Rockstar threw at us, he is my favorite character(Baku:And the rest of the cast isn't too shabby either, they created a lot of intriguing characters)... And without any spoilers I take off my cowboy hat and bow before Rockstar for the awesome ending.






One of the most awesome levels, in my opinion, is the one where you have to regain your lighsaber (and your force powers). You have to go through a training ground gaining one force power at a time and use it to go to next area. At the end of the course your lightsaber awaits ... in a cage of sorts. I don't know about other people, but that was a moment in which I wished I had three hands. But, after gaining the saber I felt powerful and awesome. From that moment on I usually tried to "role-play" the game. Not having a moral system, I usually tried to feel like the "good guy" by walking slowly through the levels with the sword turned of, trying to mind-trick the enemies and so on.




(of course it had a name but laso-thingy sounds nicer) that measures the coolness in your enemy-killing-abilities and gives you skill-shots that you use to upgrade weapons or buy ammo. And by upgrade I mean ... increased ammo capacity, or unlocking a secondary fire-mode (and increasing ammo capacity for that one as well). Also you can kick your enemies into different objects scattered around the map like huge cacti or electric wires.
To get even more skillshot points you can find all of the hidden-stuff in the game. There are many bottles to drink (grants even more point if you kill anyone drunk), or newsletter robots to kill or insects to squish.
ile they sleep or drag them underwater from their boats. But the most awesome part while you are controlling a boat. Let me explain this. While on the boat you shoot enemies, buildings, towers, helicopters ... there's fire, chaos, stuff flying around and then you hear a musical tune which transforms into Rolling Stone's song "Sympathy for the devil". In this brief moment the game feels awesome.

Ishimura but, usually some non-sense happens and you have to go to a certain area of the ship (via a a tram system) and do the necessary repairs or adjustments. A notable mention would be that the necromorphs, the new inhabitants are gonna try to ... well ... eat you i guess. These are the former crew-members with some extra limbs. Early in the game you are told to shot the limbs for extra-damage ... so happy limb-shooting. This gimmick tends to be really cool if you're using the first weapon in the game a.k.a. the plasma-cutter. It shoots 3 rounds of ... plasma I guess either in a verstical or horizontal line. I cannot tell much of the other weapons because I was going for a achievement that makes you finish the game with the first weapon only but they seemed interesting, there is flamethrower, assault rifle and so on. Also, Mr. Clarke can use stasis to slow down object or enemies and kinesis to take up big objects or get them out of the way.
From time to time you get to a store which is used to buy medpacks, ammo or new armour or weapons (if you found the needed schematics) or a workbench where you can upgrade your equipment.

d after you loan a car you get to buy your first house and car. The game invites youto do races, cruise around the map alone or with other players and to do secondary missions.
guilds in MMORPG's). I have to mention the classic music raio-station because there is a interesting feel given to driving like a maniac on a motorcicle (yes, the game has them too) while listening to Mozart.

